2013年11月2日 星期六

Atlantica Online Player Guides - Mercenaries Stats Guide - Computers - Computer Games

Sword Units

Swordsman*Can always be hired at level 1*Str: 340Dex: 240Def: 400Int: 130Vit: 250M.Def:125

SkillsFlame Sword : Damages one particular focus on for a nice amount. Great to bring away prominent lines. Does far more destroy for you to all those having very low mDef.

Dark Seed: D.o.t. ***Combos having Hex of Darkness***

NotesThe Swordsman wonderful font line unit. They are created to prevent a hole as part of your sourcing as long as feasible, & work enduring eliminate to be able to one particular unit.

Deadly Strike : Delivers serious ruin to a sole unit, nonetheless it requires numerous AP.

SkillsMana Seal Prevents almost all oponent's personnel gadgets coming from using knowledge for just one turn, does apply modest d.o.t.

Exorcist*Can often be employed at level 57*Str: 290Dex: 170Def: 260Int: 240Vit: 240M.Def:285

Seal Staff Debuff's most oponent team units, minimizing his or her 'Normal Attack' damage; bit of a d.o.t.

Mana Burn Damages approximately 5 oponent's HP/MP

NotesThe Exorcist may be a valuable gizmo pertaining to PvP, though significantly less efficient in PvE with the reality they will skip alot. They will grant ones monk to create make use of Awakening more than once in a change very much easier; let you mend extra often; Offer an incredible irreversible stun in case used in combination with an Archer's Silence expertise correctly (Given you get a hole in the oponen't front line).

Speed Cast Gives supplemental AP, & heals, your personnel units each turn.

Lady Knight*Can often be employed at grade 95*Str: 370Dex: 260Def: 750Int: 160Vit: 280M.Def:145

SkillsLight Slash Strong miracle kill that will your single unit. ***Combos using ORacle's Vortex***

NotesGreat front brand unit. He's wonderful safeguard & must be qualified to receive a few blows. (Small more information accessible until obt)

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Staff Units

Monk*Can become hired at level 18*Str: 190Dex: 140Def: 150Int: 260Vit: 160M.Def:500

Protect presents your principal unit some sort of sheltering boost, & heals them, on the starting of the turn.

SkillsProtect OR Shield regarding Protection

Shield involving Protection heals most of your system every single time it really is make (though when struck which has a combo, only recovered on initial assault)***They are each passive skills, so one technique might be learned. To receive Shield of Protection it's essential to try a technique reset to zero book to acquire gone Protect***

Holy Guard Casts using a total row, negates just about all status results at the moment on decided on units, & avoids most of ability from currently being forged on these (With your different of Guard Dispell). ***Units under Holy Guard could certainly stunned, & can not be healed***

NotesAbsolutely necessary intended for PvP, & a lot of will probably declare for PvE. The capacity that will clear away almost any adverse effect on your items is really a must, stun. They are & a key element in order to trying to keep your primary component alive. Ought to not possess a enhancement without one ^^.

Awakening Lowers your Combo withstand by just one (2 at higher levels) & heals models for a small amount. Affects about 5 units.

Shaman*Can be used with levels 10*Str: 150Dex: 130Def: 180Int: 230Vit: 150M.Def: 450

SkillsBlessing associated with Life A recovery skill, impinges on one particular component until the particular shaman is definitely upgraded, as compared with affects a total row.

Hex regarding Darkness A d.o.t. skill, highly effective on devices along with low mDef. ***Combos together with Swordsman's Dark Seed***

Brutal Will Makes a total strip uncontrollable, & discounts bit of a d.o.t. to help them just about every convert (Own units). In exchange, their particular harm & combo rate are sharply raised.

NotesIts risk-free to say each square requires a healer. Whether you will have a pair of (1 with regard to healing, one particular regarding d.o.t./Noble Sac) or a medic for poor times. Get one at stage 10, praise the woman until you may get an Oracle.

Noble Sacrifice The Shaman Sacrifices their own existence to be able to heal the actual rest of your units, your recovery consequence is maintained a further convert following on from the Shaman possesses fainted.

SkillsMana Drain Unlike a good Exorcists' Mana Burn, Mana recharge affects just 3 or more units & replenishes some sort of Witch's personal MP.

Witch*Can always be employed with level 51*Str: 120Dex: 250Def: 150Int: 280Vit: 180M.Def:500

Meteor Strike A devistative AoE skill. This substantial harming flexibility may take out there a complete unit basically. Used only each several turns, it has over worth that wait.

Mana Recharge Restores approximately 3 or more warm and friendly unit's MP

NotesA wonderful unit! Any PvE formation must have one. He can modify the actual tide around almost any battle.

Mana Trap Can influence entire opposing formation. Each turn, regarding 2 turns, it will eventually drain a tiny volume of MP. ***Combo's if enemy casts Brutal will/Seth's will, they will get 200 hurt instead*** ( pointless skill, dont find it)

SkillsPrincess' Order Increases your ranged unit's security & mends all of them your small amount each and every turn.

Princess*Can often be picked up at degree 63*Str: 150Dex: 130Def: 180Int: 300Vit: 180M.Def:475

Relatives Signet Debuff's many oponent Aarcher units, lowering their 'Normal Attack' damage; moderate d.o.t.

Royal Signet Debuff's most oponent Gun units, cutting down their own 'Normal Attack' damage; negligible d.o.t.

NotesA earliest rate unit. Ranged units include the powerhouse connected with eliminate around Atlantica, hence trying to keep these in existence is usually essential. He can help enhance their lifetime span, & that will within your overall team simply by decreasing your oponent's ranged system destroy.

Imperial Signet Debuff's most oponent Cannon units, cutting down their 'Normal Attack' damage; small d.o.t.

SkillsHealing Blessing associated with Life on steroids.Vortex An A.o.E Assault, can certainly cope initial rate destroy with high amounts ***Combo's with Lady Knight's Light Slash***Seth's Will Brutal will on steroids.

Oracle*Can become used at levels 76*Str: 170Dex: 150Def: 250Int: 250Vit: 170M.Def:500

NotesUntil 76, when you find yourself kissing your current Shaman's legs after many battles, on the other hand more than once you receive a good Oracle you can palm a pink put on to be able to you Shamy & permit your ex acquire unemployment. Oracle's are perfect service units, absolutely absolutely no reason not to transition your shaman intended for one.

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Viking*Can be chosen with grade 20*Str: 330Dex: 110Def: 280Int: 140Vit: 310M.Def:-50

Axe Units

SkillsFreezing Axe Freezes targeted units (1 at first, a complete line following upgrade). Unlike Stun, that frosty devices nevertheless generate AP eachturn. Freeze takes to get 2 turns, & for a substantial stage it decreases his or her DEF/mDEF & Vit. Highly efficient with regard to disabling a good oponent.

Deadly Strike Delivers heavy destroy to help one particular unit, but it surely involves alot of AP.

Beast Trainer*Can always be used at degree 44*Str: 280Dex: 170Def: 800Int: 160Vit: 290M.Def: 175

NotesVikings have been mid range units. Though they have got astounding health, their Def/mDef would make these people run every time a rabbit moves by. useful at lessen levels, nevertheless should acquire swapped out once 50/60.

SkillsBeast Summon Summons creatures (Foxes default, Various people obtainable through mafia falls & market; which is often utilized during differentlevels) which hit each and every opposing unit. First price A.o.E. to end pets off.

NotesGreat, great, great unit. He's great defense, & strike for you to boot; & he or she combos often. Though the girl skill can be useful, it will always be improved to be able to fundamentally utilize your girlfriend normal attack; with regard to lots of players are usually scarcely waiting on thus to their life.

Spear Units

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SkillsLightning Spear Reduces up to 2 products (in your column) AP.

Spearman*Can possibly be picked up at level 1*Str: 310Dex: 210Def: 330Int: 120Vit: 240M.Def:-110

Deadly Strike Delivers serious hurt into a solo unit, nonetheless it necessitates numerous AP.

NotesSpearman will be wonderful units, & it usually is suprising, but also , they are intended to become mid tier units. They can numerous foes inside a column, in place of your row, that is certainly a great creation in PvP. Their Lightning Spear (some point out the item had been bugged inside the coursework with cbt) just isn't effective with preventing some sort of unit's turn in the event that which system is known for a primary quote AP regen. The simply strategy to surely cease which turn coming from forthcoming is implementing 2+ Lightning spears with that very same system available as one turn.

SkillsWar Cry Debuffs total opposing players sourcing (Small details right until obt)

Spartan (NOTE: Use Shield + Spear)*Can be hired at level 100*Str: 341Dex: 220Def: 363Int: 122Vit: 244M.Def: 100

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NotesSaid to be the actual best possible deffensive product while in the adventure two times upgraded.

Gunner*Can often be used with levels 1*Str: 150Dex: 220Def: 180Int: 220Vit: 170M.Def:225

Gun Units

[Deadly Shot Delivers weighty harm with a individual unit, but it really calls for a large amount connected with AP.

SkillsWild Shot Deals excellent destroy to be able to a whole column

NotesAbsolutely brilliant model to get PvP. The potential to closely hurt some sort of column in place of a row causes it to be hard for your oponent to help get better from. They can be awesome models to be able to stun with, since their own normal assault, which will not very misses, gets a couple of at the time.

Inventor (NOTE: Can Use To Search Bots)*Can possibly be employed at level 84*Str: 160Dex: 240Def: 200Int: 275Vit: 190M.Def: 400

SkillsSummon Machine Similar to your Beast Trainer's Beast Summon, they can summon the aid of machines that will destroy a person's oponent. Unlike thecreatures your BT summons, the actual units can be manufactured by crafting; they'll even possibly be decided to buy about the market.

NotesGreat Gun Unit. Nice Defense/mDef & useful. (Small details until obt)

SkillsShooting Stance Damages a individual unit heavily.

Janissary*Can be appointed at degree 96*Str: 157Dex: 247Def: 198Int: 225Vit: 173M.Def: 225

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NotesDeals extra destroy than a great Inventor. (Small data right up until obt)

Bow Units

Archer*Can end up being used at levels 1*Str: 160Dex: 220Def: 180Int: 230Vit: 140M.Def:250

SkillsSilence Prevents an entire row from using skills pertaining to a couple of turns; minor d.o.t.

Deadly Shot Delivers hefty harm to be able to an individual unit, but it really calls for many AP.

NotesThe most useful unit intended for ending a struggle quickly. They have this amazing destroy on the swordsman & can easily strike just about any component from the formation. A number regarding Archers could affordable someone else in charge or oponent's main device quickly. Their peaceful atmosphere potential is usually among the list of most useful skills inside game.

Prophet*Can be appointed at grade 70*Str: 170Dex: 210Def: 200Int: 240Vit: 190M.Def: 450

NotesHe can be a valuable unit of which can help your frontline create a great long-lasting impression prior to some people bite your dust. He will be as well valuable in PvE, since a lot of units fall under the particular sections 'Sword/Spear/Axe', actually in the event they dont utilize weapons. Not just that, although she's a strong archer XD, resulting in becoming able to struck your oponent's main model every single turn; an important factor to successful every battle.

SkillsConcentrate Increases actual destroy, accuracy, & a bit heals, your current melee products every turn.Shattered Sword Debuff's just about all oponent Sword units, decreasing their 'Normal Attack' damage; negligible d.o.t.Broken Spear Debuff's all oponent Spear units, reducing their 'Normal Attack' damage; small d.o.t.Rusty Axe Debuff's many oponent Axe units, reducing his or her 'Normal Attack' damage; slight d.o.t.

Cannon Units

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Artilleryman*Can become appointed at grade 30*Str: 200Dex: 160Def: 200Int: 220Vit: 210M.Def:275

SkillsDeep Insight Reveals this HP of your respective oponents creation (First is effective seeing that cross, in comparison with total formation); minor d.o.t.Deadly Shot Delivers heavy hurt to some solo unit, nevertheless it demands a lot of AP.

Notes useful regarding spectacular your oponent. Though their kill can be small, they'll strike about some units, & d.o.t. a ready-made formation.

Cannoneer*Can possibly be picked up from level 87*Str: 230Dex: 190Def: 220Int: 240Vit: 225M.Def: 280

SkillsSmoke Bomb (Uncertain how plenty of units this specific skill effects, assuming that is effective for instance Deep Insight) Lowers target's attack electric power & accuracy.

NotesMuch more efficient as compared to a great Artilleryman

Credits: Pantho from Atlantica Online Forum



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